— hitscanner apologist ⚡
— tired trans woman ⚧️☣
— not always grumpy, she just looks like that 💀
— level/environment designer 🔨
— Current work: Skin Deep (at Blendo Games) 🐈

📍 Adelaide, Australia

Private page (for friends): @garbagegrenade


I have to assume Quake's lack of weapon switch animations was more due to a lack of polish than anything else (since every id Software shooter before and after it has them) but there's a little freak goblin somewhere in my brain who loves being able to do a little finger dance to rapidly mix up my barrage on the fly.

A fiend rounds the corner and I can just go 'grenade grenade super-shotgun single-shotgun super-shotgun single-shotgun hee hoo get deleted idiot' over the course of like, five seconds. It's not a feeling I can get from many FPSes, even from this era.


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in reply to @trashbang's post:

circa the early 00s my multiplayer binds were "left click = fire rocket; right click = fire lightning; middle click = fire grenade", that later became the built in setup for Purity.

Ironically the most recent game that gave me that "hee hoo get deleted idiot" feeling was also an "id Software" game and that being Doom Eternal after I rebound weapons to quick-switch between Ballista, SSG and whatever else to melt both Marauders in SP and opponents in MP

I LOVE how much of the FPS genre is built on directly and instantly translating player input into in game action. I've felt insane watching the last 10 years of action video games get slower and slower as every single action is now bound to endless highly polished animation that takes away player control. And like, you CAN build cool action that way. But I CRAVE the reactivity of fast paced action focused FPS games.

The macros QW players set up to take advantage of that were great. switch to jump, switch to rocket, fire, and switch back to previous weapon, all in one press.

ohhh i need to try to be more complex with those, i still doing regular shotgun from far and changing to super to "bayonet" like in regular Doom.

i am playing "FUNC_MAPJAM9 " and sometimes they give me a hammer that staggers a enemy, so if one of the more humanoids come to me, i use a macro on my middle mouse button that is just "1,enter" that works as a quick melee, and then i retreat using the super shotgun while they are staggered.