fps level design was so much easier in the nineties. all you had to do was turn the gravity down to 20% and everyone would lose their shit

— hitscanner apologist ⚡
— tired trans woman ⚧️☣
— not always grumpy, she just looks like that 💀
— level/environment designer 🔨
— Current work: Skin Deep (at Blendo Games) 🐈
📍 Adelaide, Australia
Private page (for friends): @garbagegrenade
fps level design was so much easier in the nineties. all you had to do was turn the gravity down to 20% and everyone would lose their shit
just had a flashback to Unreal Tournament's facing worlds with low grav 😍