— hitscanner apologist ⚡
— tired trans woman ⚧️☣
— not always grumpy, she just looks like that 💀
— level/environment designer 🔨
— Current work: Skin Deep (at Blendo Games) 🐈

📍 Adelaide, Australia

Private page (for friends): @garbagegrenade


On one hand, I'm annoyed that Copper's path_corner Bezier curve functionality kinda falls apart as the train approaches higher speeds and/or higher levels of curve subdivision. On the other hand, this prevents me from implementing a very stupid and time-consuming idea (read: a secret area where you play a blatantly rigged version of the shell game) so maybe this is for the best


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