— hitscanner apologist ⚡
— tired trans woman ⚧️☣
— not always grumpy, she just looks like that 💀
— level/environment designer 🔨
— Current work: Skin Deep (at Blendo Games) 🐈

📍 Adelaide, Australia

Private page (for friends): @garbagegrenade


The more I play Valheim the more details I find myself impressed by. The cartography table is such a great feature in multiplayer—go out, map out the landscape, mark some points of interest, then go back and share your findings with everyone back at the fortress. Even wandering aimlessly feels useful.

The progression arc has such a knack for getting you excited about relatively mundane things, like moving boulders off the forest path or having access to sturdier wooden beams. It strikes such a solid balance between 'needlessly hardcore survival where you are always five minutes from starvation' and 'overambitious construction simulator where you strip-mine the entire landscape'


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