Just finished playing through this new-ish release: a very compelling short Quake episode that really leans into dense, aggressive encounters. Three maps, all quite stylistically distinct, all short and sweet.
Combat is also subtly tweaked in interesting ways—for instance, monsters have reduced HP, but aggro faster, turn faster, and have no pain chance. Your melee weapon is stronger, but ammo caps are reduced. It feels focused on taking the simplicity of old-school Quake encounters and making it harder for experienced players to dance freely around them. Everything still feels like Quake, but different enough that you're a little unsure of yourself; the internal algebra of ammo and health has turned fuzzy, and it makes it all just a bit riskier than usual.
