gender presentation and level design are very similar, in the sense that you can give someone all the clues and signposting in the world and sometimes they'll still infuriatingly manage to miss the correct way forward

— hitscanner apologist ⚡
— tired trans woman ⚧️☣
— not always grumpy, she just looks like that 💀
— level/environment designer 🔨
— Current work: Skin Deep (at Blendo Games) 🐈
📍 Adelaide, Australia
Private page (for friends): @garbagegrenade
gender presentation and level design are very similar, in the sense that you can give someone all the clues and signposting in the world and sometimes they'll still infuriatingly manage to miss the correct way forward
I’ve been trying to incorporate big spotlights highlighting the critical path into all my outfits but people still insist on stacking crates to jump out of a window at every opportunity! Why!
Have you considered using ladder rungs to guide the viewer's eyes upward?
Pointing lights at important areas always does the trick for me.