Gonna write a Quake source port that looks at your system clock and applies gamma correction based on how much monitor glare you're likely to be experiencing

— hitscanner apologist ⚡
— tired trans woman ⚧️☣
— not always grumpy, she just looks like that 💀
— level/environment designer 🔨
— Current work: Skin Deep (at Blendo Games) 🐈
📍 Adelaide, Australia
Private page (for friends): @garbagegrenade
Gonna write a Quake source port that looks at your system clock and applies gamma correction based on how much monitor glare you're likely to be experiencing
Quizzing the player on whether they have east/west-facing windows, querying weather APIs to determine whether it's sunny enough to be a factor,
Using architectural models of their location to calculate light blockers and bouncers outside the building,
Making the player take a panorama of their room from their seat so you can compute what bright surfaces can give indirect glare,