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Danthrax
@Danthrax

Software engineer Bo Bayles has spent the last couple years plumbing the code of his favorite Saturn game, Burning Rangers, for secret art assets, passwords and more. SHIRO! last checked in with Bayles early this year when he uncovered a co-op mode in a beta build of Burning Rangers. But in the last week he's turned his attention to Sonic Team's earliest Saturn game, Nights into Dreams.

Bayles said on X, formerly known as Twitter, that Burning Rangers and Nights use the same memory address for selecting which level to play. Changing the value at memory address 0x060FFC15 allows for Nights' two playable characters, Elliot and Claris, to play each other's levels.

Screenshot of Elliot in a Claris stage and Claris in an Elliot stage
Screenshot of Claris in an Elliot stage

He also found previously undocumented debug features. On the dream select screen, setting a particular byte in memory gives access to every level immediately. And if you hold the right trigger button when selecting a dream, you jump to that dream's boss fight.

Bayles even provided an Action Replay code to try it out for yourself: 360FFC95 0002.

Screenshot of Nights into Dreams' debug mode

Debug mode also enables the ability to pause the game and press the X button to complete the course immediately. Bayles demonstrated that in a video:

But that's not the only trick Bayles revealed for Action Replay cartridges. One code gives infinite time to continue a link: 16019F3C 0009.

Another makes the overall level's timer roll over to full when it hits zero: 060FFC95 0001.

Read more about what Bo Bayles found hidden in Nights into Dreams as well as Christmas Nights in my full story at Sega Saturn SHIRO!


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