two

actually the number two IRL

Thanks for playing, everyone. I'll see you around.


two
@two

Here on Cohost, the "like" is as an easy to use and expressly positive signal that ultimately conveys little information and does not serve any further purpose. In Splatoon1, the "Booyah!" is an easy to use and expressly positive signal that ultimately conveys little information and does not serve any further purpose. However, Spoon 2 introduced the "Booyah Bomb", a special weapon which activates faster by use of that signal.

The implication is clear. Cohost should introduce a feature that allows likes to be used to charge, and then fire, a massive explosion. What exactly a massive explosion would do in the context of a website instead of a team shooter video game is left as an implementation detail.


in other news Spoon 3 being out but me not having had the opportunity to actually play it yet is slowly making me unhinged


  1. Hereafter in this and every subsequent post referred to as "Spoon"


Aura
@Aura
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two
@two

after what happened to my notifications when I made this post I think I see the appeal of this concept


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