two

actually the number two IRL

Thanks for playing, everyone. I'll see you around.


mousefountain
@mousefountain

This interview hurt me to read. I'm glad to hear Fottifoh is still around but I'd always hoped they'd just moved on to greener pastures. I habitually check their website every few years (formerly anynowhere.com, a beautiful real website if I've ever seen one, now 80s.style which is itself a work of art) just to reassure myself it was still out there.

Noctis is of course well-known in certain circles. For good reason I think. It's such a unique piece of art. A completely open-ended galaxy exploration game with evocative low-res graphics, from a time when that was not at all a 'thing.'

But for me what I always come back to is Crystal Pixels. A strange little microcosm to explore, entirely rendered in fuzzy, glowing blue lines. It looks like it was designed for a kind of hardware that never existed.

In design, it's less like a specific experience and more like a place you can try to visit. It's not easy to get around the little solar system inside Crystal Pixels. It takes a lot of patience and determination (and reading the readme) before you'll be able explore at all. It feels to me like a beautiful island you can only reach by swimming. But inside is this forlorn, haunting, and tender little world.

Blessedly it actually has a recent windows port, so if you're really curious about this you should definitely try it. You really do need to read the readme though.

To quote the website: "if you are capable of liking crystal pixels, then you might be very similar to me." Something about it has always felt like a message sent out in the dark in the desperate hope it might, somehow, resonate with someone else who can find the glowing islands in this dark little void and feel 'home'. It genuinely affected the way I think about art and games.


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in reply to @mousefountain's post:

Here's an interesting footnote: the game itself is completely editable and the definitions for the 'pixels' themselves are in a simple plain text format. Hypothetically you could just design your own with a graph-paper and pencil, or somebody could make an editor easily enough if they really wanted.

It's really something! It feels both from a certain time and also...from another planet. I don't know how to explain it. But talking about this sort of thing and how it affected me feels increasingly urgent somehow.

I need to shout about it more because I think only a tiny percentage of people who hear me ramble about it will understand at all what I see in it and even fewer will actually try and explore it for more than a moment.

Crystal Pixels looks like exactly my sort of thing, I've got to try this.

(of note in this article, Noctis's guide was last updated in 2017, and from what I can glean is technically still open to updates, should any be sent in. I really do need to get around to doing that)

This takes a palpable burden off of my mind. About four months ago, I was reminded of Noctis and could not remember its name. I gave up after over an hour of vain searching because one of the byproducts of Search Being Dead was that I couldn't punch through the mountain of listicles talking about how Outer Wilds, No Man's Sky, and Elite Dangerous were all such important space exploration games. Now, finally, I've re-closed the circuit on that particular memory.

This takes a palpable burden off of my mind. About four months ago, I was reminded of Noctis and could not remember its name.

Oh my god, me too. I spent hours this spring looking for Noctis and couldn't find it.