I've previously talked/complained about how Spoon 3 apparently wants you to play the game a lot, as if it's a live service game that makes money by becoming the only game you play and then selling you a battle pass and cosmetic items. But Spoon 3 is a one-time purchase without microtransactions, so this doesn't make any sense. So what if I've got it the wrong way around? Maybe Spoon 3 doesn't have these systems to encourage playing it to the detriment of all other games, but more so that if you did happen to have a lot of spare time, you could play a bunch and still get consistent extrinsic rewards. And then unlike other games that offer the same thing, you'd be able to get the full experience without spending money on it beyond the price of the game.
...because what demographic has an abundance of spare time and very little money? The game is about squid kids, right?