two

actually the number two IRL

Thanks for playing, everyone. I'll see you around.


i'm using "The Book of Shaders" because... i don't know, i found it in my tabs. it seems alright so far

also worked out how to get glslViewer to output images: you have to run screenshot or sequence from the interactive thing once it's running. this isn't in the wiki you just kinda have to figure it out

though i have not worked out how to get imagemagick to make gifs that play back at a nice framerate...


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in reply to @two's post:

it would! though might be a bit eye-hurty... the effect here was pretty much by accident, this was my attempt to create a sort of "hash" to get random values out of pixel coordinates. adding a small amount to the input that changes over time reveals that it's for some reason more sensitive to small changes in certain areas. maybe at some point i'll work out how to reproduce this for specific areas on purpose!

yeah that makes sense. making a prng that isn't obviously shitty and repetitive when you lay it out like that is really hard!

the effect of "everything appears uniform in a screenshot but it twinkles or changes at different rates depending on what is there" would be really cool though. hard to adapt to various resolutions, much harder still to render in gifs and streaming video, but it would be super duper cool and maybe the latter would be made up for by "you just gotta see it it's so cool" word of mouth

there's something special about visual effects that don't come across well in compressed video. it's normally so easy to share stuff digitally so it's interesting to have something where you kind of just have to "be there"