two

actually the number two IRL

Thanks for playing, everyone. I'll see you around.


so i fairly recently played Blood on The Clocktower once and shortly after drafted this post titled "blood on the clocktower is good i think", which I never posted because I then played it a second time which gave me a bunch of additional thoughts about the game that superseded my old ones, and then I played it a third time and it wasn't as good that time and unpacking that while also praising the game would be slightly complicated1. And then I played Wanderhome, a game which I've heard really great things about, and the experience was... just okay. But neither the one bad game of Blood on The Clocktower or that game of Wanderhome actually reflect on what I'd call the quality of those games. This has got me thinking about subjectivity again.


There's this whole thing I want to write but never will, or maybe already have and then forgot about, or maybe it's actually secretly the rest of this post, titled something like "Media reviews reveal the unavoidable subjectivity of all experience". See, if that third game of BotC had been my first or I didn't already trust that Wanderhome was actually really good, I would probably be less forgiving. I would take those experiences as being representative of the games themselves. There's a hypothetical universe where these games are exactly the same but I think they are much worse.

What's interesting about social games is that, compared to singleplayer games or movies or books, those universes are much easier to imagine being in. Or, what I really mean is, social games are naturally a lot more variable in their experience. It's not just what you take to the game and get out of it, it's what you and the 2-15 other players all contribute, and what your relationship is to those other players, and the environment you're playing in. In the less-good game of BotC, multiple players had to leave early without prior warning, the room we were playing in was louder so it was harder to properly communicate, and I believe at least one player was intoxicated. The game of Wanderhome was with people I didn't really know (not a problem for BotC but roleplay requires more familiarity for me), was a bit rushed, was also in a loud room, and I've also got barely any TTRPG experience myself.

With all these external factors actually reviewing or recommending social games is super weird because I truly believe any game, no matter how excruciatingly terrible, could be an absolute blast if played with just the right group of friends under the right conditions. You'd probably at least agree it was a bad game, but it could be an amazing experience. And any game no matter how good be can be a dreadful experience under the wrong conditions. I do think it's fair to try to review games based on your own experiences, so long as you can consider and explain what conditions you think lead to those experiences. And some of my favourite experiences with social games have been those that require very specific circumstances to really work at all. I greatly respect the game design style of "this game will be amazing for just the right people" - a game that always works is a bit less likely to feel special like that.

Ok, the weird thing is that I think the same variability of social games applies to all media, perhaps all experiences you can have. Like it's one thing to think, "this would surely be a lot of fun if I played with good friends and not strangers", but it's quite another to think "I'd really like this film if I was a fundamentally different person". That second thing is so hard to imagine that it's quite easy to think of your personal experiences as being somehow objective. If you don't like it, clearly it's a bad film, right?

And this is why I love reading negative Steam reviews for popular games. Why do people dislike stuff that's almost universally agreed to be good? Reviews are often written in a sort of objective language where personal experiences are described as innate qualities, so reading a negative review for something I really like can often have me wondering if they even played the same game.

Though sometimes it's possible to work out what happened. I played this minesweeper-esque logic game called Delete with some friends in a voice call once (we were trying to beat it as fast as possible having never played it before, or in other words, do a sightread race2. I don't recommend you play it like this). My review: the game's fine, really, it's pretty much exactly what it advertises itself as. But the Steam reviews were interesting. Almost all of the negative reviews mentioned having to guess mine positions as a point against the game, often the only thing. But my friend who is rather good at logic puzzles (and was the only one of us to complete the race) insisted that at no point did they need to make guesses - there's always a logical path through the game. The puzzles aren't randomly generated, so I trust my friend over the Steam reviewers here. I believe what's really happened is that Delete requires some difficult bits of deduction - you have to interact with the mechanics it adds in some weird ways - that some players aren't able to work out, and thus believe the only way forward is guesswork.

The thing is that these people aren't wrong about their actual experience with the game! It did require guesswork, for them. No one can objectively view an experience just by experiencing it. In this case we have a specific piece of evidence for this, but usually it's not so clear. It's just a matter of taste.

You know, I like "taste" as a word for describing the ways that different people like different things. Not in the sense of having "good" or "bad" taste - more so that it's a good metaphor. Food is weird: the kinds of food that you like the taste of is both very cultural and very personal. What you grew up with probably tastes fine to you, and anything else at least a little weird. And yet, you might have the gene that means cilantro tastes bad, you might really like some obscure combination or not be able to stand something extremely common, or just dislike most foods - hell, whether or not you like a specific food, pineapple on pizza, is one of the standard pointless arguments people have. Taste in food is very subjective, and so it goes for a lot of things.

Maybe my own tastes are weird: there's a lot of weird indie music and video games I like and most people simply can't get into, and I absolutely hate Shovel Knight despite its reception from literally everybody else. A lot of the discussions people have about taste make it seem like they think certain tastes are somehow right or wrong, perhaps even morally. The aforementioned "good" and "bad" taste: some things are just definitely good and others definitely bad, and if you disagree, there's something wrong about how you experience the world. And I admit it's partially self-defence but I think this isn't a useful framework to have. I'm not saying there's no difference between good and bad things, just that personal experiences with things vary more than you might expect, and there's nothing actually wrong with that. Whether your tastes align with what's popular or any other measure is a neutral quality.

I've long since decided to not consider my own thoughts objective. But I still like sharing them just in case somebody has the same taste as me.

And I still really want to play Wanderhome with some friends, in a nice quiet room somewhere. I'll get around to it.


1: and then played it several more times since writing this part of the post so honestly it's a mess.
2: the standard speedrunner terminology I've seen for this is "blind race", but this is at least confusing. Importing "sightread" from rhythm games (and music in general) is fairly natural and if you know the word already you can surely work out what it means in this context.


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in reply to @two's post:

a fantasy that i sometimes have is that i wish that i could lend people my brain so that they could properly enjoy certain games like i have.
because, when i become almost obsessed with something, it's normally due to pretty personal factors, like having already had enough background about the game's genre or the tropes it's playing with for it to play with my expectations just the right way, or how i interact with the game itself while (re)playing, or how i handle the game after (thinking about the game, talking to people about the game, consuming fan work if it's a game with one, reading analyses about the game, etc.)
and.......... many of these are all so unique to me that it almost makes me sad that i could recommend something to someone and they could have an underwhelming experience because these variables just weren't lining up nicely to achieve the sort of experience i had.
if only they can just borrow my variablesss

but, like... these variations in experiences feel like what games are supposed to be about??
and even in my most beloved games, i know that i could have even had an even better experience if some of these variables were yet again a bit different.
and some games that i really really want to like just didn't hit right because some of these variables were off for me.
or maybe i was just in the wrong headspace, etc.
and yet, strangely i don't wish that i could borrow other people's brains for these, because i guess that i'm most interested in my own...
though sometimes it's enough to read other people's experiences and be all, ”yeah, i guess that i can see how you'd have experienced this that way!!“

..and yeah, this applies to pretty much everything.
some of my favourite songs are only my favourite because i was able to identify certain experiences missing from these variables, and i'd spend hours obtaining these experiences (usually listening to more music like it, particularly the artist's other tracks).
then when i came back to that song, i had basically learned the right musical language and contexts to fully appreciate the song, and then it blows me away.
but........... this isn't something that i can reasonably ask anyone to do just for them to enjoy that one song like i have.
i could link it to them, and then they can politely tell me that it's alright, and they'd then move on to things that they can better enjoy and that is fine.

idk!!
your post made me think more deeply about things that i think about a lot at least to some extent, too, and had to seriously trim down before i accidentally write a barely thought-out/proofread rambly essay in the comment section of your post. 😅✨

(.......oh,,! i guess that a simple case where i sort of wish that i could borrow someone else's brain/body is with food since i know that there's so much that goes behind those experiences than just eating something, including strictly physical variables)

there's this whole extra philosophical question about like, it can be kind of frustrating that you can have this incredible experience with something and then all the external factors that went into that make it really hard to properly share - but then again this makes talking about stuff so much more interesting; and recommending something i really like and having somebody else also have a good experience, even if they take something totally different out of it, becomes this unique moment of connection. on the whole I think that subjectivity is kind of fun

this is true!!
i mean, i'm the sort of person who could probably still have plenty of interesting conversation with a 100% identical clone of myself (memories and all up until their bloop into existence), but definitely part of the joys and values of conversation is to learn from and see things from perspectives that differ from mine.

recommending something i really like and having somebody else also have a good experience, even if they take something totally different out of it, becomes this unique moment of connection.

for some reason i hesitate to share my Big Interests with people if i don't know that they already like it, partly because i'd be afraid of going too hard on my passion that they might not necessarily share, and etc.
but in some of the times when friends got interested in things that i was interested in...... it was great!
being different people, they absolutely get different things from it — and if their passion is uniquely high enough, then i can end up seeing things about it that i hadn't before, which is pretty very cool!

oh, and i saw this comic earlier today, and it felt....... loosely related to actually having interest in something or not based on existing or missing variables and suchhh

copypaste of the comic's alt text: A comic of two foxes, one of whom is blue, the other is green. In this one, the foxes are sitting. Green is facing Blue, who is sitting with his back towards Green, but is turning to look at Green over his shoulder. Green: I think the key difference in our communication is the "missing middle step". Blue: What is that? Blue has turned around, so now the foxes are facing each other. Green: If something makes no sense, I figure there's some missing part that would make it make sense. Blue: Right. Green: And you don't do that. Blue looks at Green in confusion as Green continues talking. Green: If you feed a california reaper to a baby, you will go deaf. Blue: That makes no sense. Green leans slightly forward. Green: The missing middle part is the screaming. Blue: Ah.

https://foxes-in-love.tumblr.com/post/712769668881989632