some work put into ludwig. need to settle on a design for the base to get on with the lower body.
basic idea for a base. current plan is to to put some kind of arc on top of the pillars to frame the main body.

turns out zbrush simply cannot do uv maps. even with the simplest low poly model polygons get distorted & you can't manually fix the map. had to launch blender to get the brickwork mapped cleanly onto the pillars.
