v3launchunit

i like snakes and a free palestine

aside from the aforementioned affection towards snakes, i also hold a great deal of fondness in my heart for hollow knight (i am extremely normal™ about collector), rain world (miros birds are the best creature i will not be accepting criticism on this), command and conquer red alert 2 (kirov reporting), in stars and time (one must imagine sisyphus stuck in a time loop), and about a million other things.
i played through slay the princess and spent the whole game pretty much completely ignoring her in favor of dicking around with the narrator (there is no good ending because the narrator always dies) and the voices (contrarian is the best one), which probably says a lot about me (i am aromantic asexual (this will not stop me from rebugging horny™ shit that i am tangentially interested in)).
fuck it i'm a girl now (still he/they tho)
i also like to draw and make games & shit.


my goblin.band
goblin.band/@v

gamedeveloper
@gamedeveloper

"A union isn't just about fending off all the bad things. It's about being an engine for change and a vehicle for growth, making sure that your workplace becomes a better place to work in and that you're being adequately treated."

The video game industry is burning, but the fires rampaging around the world aren't the result of some unforeseeable act of god. This is arson on a massive scale, and if you're looking for the culprits, you might want to swing by the C-suite.

There you'll find the executives that have so far laid off thousands of workers in 2024 in a bid to appease shareholders and deliver something vaguely resembling sustainability after playing a carefree game of Russian roulette during the pandemic, when mergers and acquisitions were in vogue.

What can workers across the industry do to fight for their rights in an industry that now feels more turbulent than ever? One answer you might hear bandied about is "unionize." Staff at major studios like Activision Blizzard, Sega of America, CD Projekt Red and others have rallied together in recent years to fight for better working conditions as a collective, often winning notable victories in the face of alleged union-busting tactics.

Why, though, should developers consider nailing their colors to that mast, and what potential benefits and challenges might it bring? Over the past month, we spoke with a number of union members and staffers to learn more about what collective organization can offer workers across the game industry.

Read the article at Game Developer.


danielleri
@danielleri

Our news editor, Chris Kerr, just wrote this multi-source feature on unions in the games industry -- what unions really are (not a scary third party entity that corporate exec union-busting bullshit would have you believe), and how they can at least help mitigate some of the damage we're seeing in the utter bloodbath that is the industry right now. Please read and share, this is an important one.


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