america needs a federal agency that investigates video game random number generators and publishes reports on whether each one is Normal, Unfair, Fair But Feels Bad, or Weird But Feels Good
aside from the aforementioned affection towards snakes, i also hold a great deal of fondness in my heart for hollow knight (i am extremely normal™ about collector), rain world (miros birds are the best creature i will not be accepting criticism on this), command and conquer red alert 2 (kirov reporting), in stars and time (one must imagine sisyphus stuck in a time loop), and about a million other things.
i played through slay the princess and spent the whole game pretty much completely ignoring her in favor of dicking around with the narrator (there is no good ending because the narrator always dies) and the voices (contrarian is the best one), which probably says a lot about me (i am aromantic asexual (this will not stop me from rebugging horny™ shit that i am tangentially interested in)).
fuck it i'm a girl now (still he/they tho)
i also like to draw and make games & shit.
america needs a federal agency that investigates video game random number generators and publishes reports on whether each one is Normal, Unfair, Fair But Feels Bad, or Weird But Feels Good
I play a lot of a Korean game called Chrono Ark which at Expert difficulty sets a hard cap of 98% on your characters’ accuracy and let me tell you, when that feels bad it feels BAD. I think it’s because it’s such a low chance you forget it’s even there and then when you lose to the last boss because of it you want to scream
If that shit is 60% I expect to win every time but sometimes, don't???? Mods?????
Xcom and a lot of the time older Fire Emblem games. If the probably is under 90%, it may as well be under 10% it feels like.
as a tearlament player in yugioh there's one more kind, Unfair For My Opponent