Going to be interesting to see how people respond to Little Kitty, Big City compared to Stray. (It's been a couple years for cat games, huh?) I felt like Stray's fatal flaw is that outside a few moments they immediately ran out of ideas of what playing as a cat could actually contribute to a game or its story; Little Kitty isn't a serious game at all but it seems a lot more devoted to the idea of being a cat specifically
it was too easy, just assassin's Creed style hold-up to go over obstacles. The whole fun of playing as a cat should, IMO, be the traversal - cats are so fluid and yet awkward in their movement, and I feel like rather than that being given from the start, it should be a bit of a learning curve with very interesting and odd platformer type movement that really leans into the whole 'being a cat' business. Instead, you get all that traversal for free, and so it becomes mechanically uninteresting. the story itself kind of sucked because you shouldn't have been doing any of this - there's no reason for a cat to understand, let alone help these people, and yet it does. There isn't even an explanation for it like "wow this cat is supernaturally smart" or whatever, just a sort of odd disconnect where the characters are talking directly to you the player rather than the cat. The world itself is fascinating and beautiful and well designed, but everything taking place in it is... less so.