But can’t find much. Can anyone point me in the right direction?
I sometimes see the idea of “stimulus and response” systems mentioned when people discuss immersive sims.
I think I get the gist: instead of coding unique interactions for everything, you create “stimuli” as generic as possible. A torch, bonfire, flamethrower — all emit a Fire Stim. Anything in its range with a receptor for the Fire Stim would react. Maybe in some generic pre-defined way, or maybe do something unique if required.
It sounds interesting, so I wanted to learn more. I thought I’d be able to google some talks, write-ups, or implementation examples. But I only found some vague explanations, sorta like I just wrote.
Maybe I got the term wrong or looking in the wrong places. So I wanted to see if anyone here knows more