i mean it's important to do eventually, and probably best to do it sooner rather than later, but i still don't actually remember what prompted me to do it now
oh well
aside from the aforementioned affection towards snakes, i also hold a great deal of fondness in my heart for hollow knight (i am extremely normal™ about collector), rain world (miros birds are the best creature i will not be accepting criticism on this), command and conquer red alert 2 (kirov reporting), in stars and time (one must imagine sisyphus stuck in a time loop), and about a million other things.
i played through slay the princess and spent the whole game pretty much completely ignoring her in favor of dicking around with the narrator (there is no good ending because the narrator always dies) and the voices (contrarian is the best one), which probably says a lot about me (i am aromantic asexual (this will not stop me from rebugging horny™ shit that i am tangentially interested in)).
fuck it i'm a girl now (still he/they tho)
i also like to draw and make games & shit.
i mean it's important to do eventually, and probably best to do it sooner rather than later, but i still don't actually remember what prompted me to do it now
oh well
so it's an fps game, inspired by the likes of dusk & quake & whatnot, and i've been making it in the godot engine.
at the moment there's not exactly a whole ton of fleshed out lore (shocker i know), but rn the basic outline i'm working with is that some big huge megacorp (working name Nargle Co) has managed to find their way into some sort of weird eldritch otherworld and has subsequently began engaging in mass-scale whaling of the resident eldritch gods for their various bits and whatnot.
currently, my plan is to have three episodes with 8 normal levels + 1 secret level each, for a total of 27 campaign missions.
right now, i've got 10 weapons implemented -- axe, shotgun, boomstick, akm, nailgun, plasma cannon, big iron, hunting rifle, crossbow, and rpg.
i also have a variety of enemies planned, and even a few implemented, but i'll save those for some other time. i will, however, share one idea i have, mostly because i think it's funny.
so basically, one of the enemy types will be a giant spider. y'know, like the ones in damn near every single fucking game in existence.
except.
this spider.
won't attack the player unless provoked.
instead, it spends its time hunting eyeballs, the obligatory tiny flying projectile-vomiting nuisance enemies, using the harpoon gun it has instead of a spinneret.
i'll probably use it as something of an antepiece/foreshadowing before the player starts encountering actual threats with harpoon weaponry.
idk i just thought it'd be funny for the most stereotypical "monster" enemy in the entire game to be a completely passive non-threat ¯\_(ツ)_/¯