valorzard

i like trains

  • any

Aspiring indie game dev. 21. Addicted to comics. Touch-starved. What even is gender anyways?
RPG webcomic thingy: @bunny-rpg


geometric
@geometric

you should not be a 10x engineer or whatever, you should be focusing on the vision and ideas and emotions that make your project interesting and beautiful and touching. some of the greatest indie games of all time have absolutely nightmarish codebases because the creator was rightly focused on the player experience


joewintergreen
@joewintergreen

sometimes i feel like it's a controversial game dev opinion that these things are not at odds

you're so much more able to focus on the player experience if you plan and build your tech properly. i see just as much "we can't do what we want creatively because of tech corners we cut earlier" as "we sabotaged our creativity by getting bogged down in tech perfectionism"

of course until they mess it up a few times nobody can plan and build their tech properly so this is still great advice for most folks i guess


joewintergreen
@joewintergreen

the most hazardous part of someone's technical journey from "i don't know what the fuck i'm doing but here's a game" to "i know exactly what i'm doing and am unambiguously good to have on a team" is the middle part where you're like "ah! i will make this system once, and share it between all my projects, saving me time and turning me into a game production machine!" but only think you have the remotest idea how to do that while also being dead set certain it's the right move every time

that bit lasts years, sometimes forever



geometric
@geometric

i studied and worked as a graphic designer at the start of my career, and i still do a lot of design focused work, and i feel like my head is most always in the realm of aesthetics. and then my career moved more into game development, and found a new focus on technical skill and process. i feel like this is very common, you find yourself artistically motivated and you want to learn to do a thing, and on today's internet you will find endless resources on how to achieve a particular aesthetic, or improve your technical abilities. Learn color theory. Learn to draw the human hand. Learn to build a finite state machine in gamemaker. Learn to sidechain your bass in ableton live.