I think more games need villains who are openly, unapologetically villainous. Subtly has its place, sure, but I think that it's often used too much.
Even if a game's writing isn't great, having an antagonist from early on who makes me say "wow, fuck them" and look forward to kicking their ass will still keep me fairly engaged.
It's the Killmonger Problem.
Most studios, similar to Marvel, have no idea how to write an ambiguous villain that isn't someone who makes entirely too good of points, so the main way they're shown to be evil turns out to be a few to a thousand random murders that are completely out of character.
