vaporstrike

Dork, Streamer, Nerd

PFP by: Pericote9

Hello! I am a nerd who is working on a TTRPG game! Check out my Pinned posts for more info!

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ctg867
@ctg867

Let's go positive this time:

What's a gaming quirk that you love? Not a full on genre or style of game, but a something small that most games don't do, but when it happens it makes you incredibly happy.

For me it's when games circle back to the beginning.


wholemilk
@wholemilk

I think it's when you have a little guy as an extra ally in your deal that you don't control, that you just give and get buffs to/from. Torchlight II (and other TLs but IDC about those) did this so well. Obviously the difficulty of the game just scales up to include yr Little Guy, but it feels like you have "extra" and also they are usually very cute!!


vaporstrike
@vaporstrike

I love being able to interact with things in ways that are not relevant to mechanics, storylines, quests, or other “Game” pieces.

Examples include: Flushing toilets, petting things, being able to kick balls around, ringing bells, stuff like that. Put things in your game that exist for the sole reason that someone may look at it be like "I wonder if I can ___." It feels like something that is like, a lovely little nod to the person playing and it feels nice.


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in reply to @ctg867's post:

Double jumps. I don't care how little sense they make, give me double jumps. They're never not fun.

And this is a bit more of a feeling than a mechanic or anything, but anytime I think "Wait, would this crazy idea actually work?" and the game says yes; that's the mark of a good-ass game.
Think of it as the opposite of the insurmountable kneehigh fence, where you feel like something should be possible but it's not.

  • Breath of the Wild and Tears of the Kingdom were both great for it ("Wait, could I just make ice stairs up that waterfall?" - Yes.), but it shows up more and more lately.
  • Baldur's Gate 3 had it ("Wait, can I just lie to the Goblins to lure them into a trap?" - Yes.)
  • Baba is You was amazing ("Wait, if I make 'Baba is You' and 'Baba is Win', don't I just win automatically?" - Yes.)
  • Roguelikes tend to have it ("Wait, if all Hearts count as Diamonds and every Diamond gives me +4 multiplier, won't I be able to play a huge flush basically every hand?" - Yes.)
  • RPGs with a lot of options to build your character do it, especially those with Job systems.

And so on and so forth.

When you eventually unlock some insane mobility ability later in the game to let you zip through areas - especially if you can retread early areas. Great power trip. The Kingdom Hearts 2 super glide comes to mind.

Using my own imagination!

Example: Octopath had some people whining about how the characters "just joined" without any good interaction. They didn't need to have 2 hours of dialogue. Fill in the rests as you wish.

Same goes, and using the same example, Octopath, is when the fuck to they take shit or a piss?

All can be imagined if you want to.

When it gets too realistic the uncanny valley drops in. But when it's simple, yet artistic, you can use your imagination way more. Make it more personal even.

FF6 game vs booklet? =)
I mix them in my head.

The ability to manually put away your weapon, especially if it is stylish.

Nioh is probably the best example I can think of off the top of my head. It feels great to pull off some bad-assery and then sheath your sword as the enemy dies. It's completely unnecessary (there's no difference to your character whether your weapons are sheathed or not), but its sort of like a punctuation mark to combat, like a declaration of victory.

There is so many, one I can think right now is when they respect save files in many ways. Giving you space to save, from a lot of slots to "as long as there's space on your hard disk", leave notes, marking it with colors (FF7, indirectly) etc etc I'm a maniac with these things.

My all time favorite gaming moment, no contest, is when they provide you with a sudden permanent power bump and the rules or the power dynamics change.

Spoilers for Skies of Arcadia:

That moment for me was when you get the Delphinus in Skies of Arcadia. I knew you get your own ship in that game, but I had no idea it would be one of the enemy's own, latest, baddest-ass battleship. It actually stunned me and to some extent I've been chasing that videogame high ever since. Man, what a memory.

When you climb up on-top a building or location you feel like you probably shouldn't be able to and you find an unlockable. Playing through Borderlands 3 right now and finding chests this way is never not satisfying.

Famous last words. I loathe 4th wall breaks EXCEPT for fodder whining on patrol things like, “I’m itching for some action!” “Nothing to report. Ever.” “Wish they’d show up already.” You can find this many action games, but especially shooters and it never gets old. Edgey 6th gen games really had a lot of this, stuff like Bloodrayne 2 had lines that verged on pornographic. It’s the dumbest shit and it rules.

in reply to @MrDrugs69's post:

in reply to @wholemilk's post:

God, torchlight II's pet system was so good. Not only were they a cute little guy who helped you in combat, but they were spare inventory that you could send to the shop to sell while staying in the dungeon. Which is like, one of the big issues with the dungeon crawler genre that they basically solved and then everyone ignored that solution.

Like, because they were useful in combat, but not so useful as to be crippling to be away, you could actually engage with this mechanic and it was a risk reward choice. "Is this a good time to send my pet back? I can't carry much more stuff if I don't, but if the area is too intense then I could die and be worse off." It like, created a real attachment to the pet, cause they had several ways they were useful to you.

That game was (is!!) just so FUN with realism tossed out the window. Like, sure, you can send an armadillo back to town on his own with 14 helmets and a 30stack of some Thing 😂 and you are so right that the utility of it created attachment!! It's the only dungeon crawler I've honestly played and I do not even really feel the need to delve further, I tried TL3 but there was some qol stuff that just seemed not as good and overcomplicated, iirc? Anyway I don't need another album if a band puts out one phenomenal work, ya know???

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