It's funny how Planescape: Torment is the catalyst for a good chunk of who we are, honestly.
How:
- Play game
- "This is cool, I wonder what I missed"
- Search/website cascade
- "Oh, this is a setting?"
- Find someone's detailed fictionalization of their game
- Read a passage where events in the game had the players cry
- "...you can get people playing a story where you DO that?"
- Develop unending drive to make a thing that will emotionally invest and move players
- ...also become weird for arcanaloths, thanks Shemeshka
This is the first domino falling that turned us into TTRPG tinkerers and also Demon Freaks, lmao