vexatiousIdler

31 / Irish / 🔞

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Watch the fuck out there WILL be porn and general horniness abound on top of stupid hobbies and shitposts (but you can hide the porn so don't come complaining to me)


hootOS
@hootOS

Hi, I'm Stryxnine. I'm an esports broadcast producer and audio producer. In this chost I'll be explaining the key ways to immediately improve the audio on your livestreams.

Why should I care?

Glad you asked! The biggest reason is because advertisements are fucking loud. Unfortunately, with advertisers constantly in a loudness war with each other, we have to care about our audio levels so when ads pop up for our viewers they don't scare the everloving piss out of them with the immediate difference in volume. Beyond that, we wanna make sure we can be heard over the game and the music playing in the background.

Ok, so how do I do it?

It's pretty easy, but it's also a bit of a process!


Aicaya
@Aicaya
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in reply to @hootOS's post:

yeah likewise lol. my audio when i just started out sucked until i found out you could actually edit the audio in real-time. from there it was just applying my existing music production knowledge to voices and audio sources, but many don't have that background to begin with. so i hope i explained it simply enough for non-producers to understand!

thanks, nice and concise.

when i streamed some years back i used a cracked Reaper DAW for my mic processing and i don't really remember why i thought that was better than the relevant OBS-native filters (maybe OBS didn't have a good compressor yet or something). it was certainly more finicky though.

that's certainly a wackier, more resource-intensive way of doing things lol. and to be fair, OBS' native filters were pretty lacking. but what's there right now is pretty good (except their equalizer, i'd still recommend ppl get Rea-EQ for that. nice and light, highly customizable, and it gets the job done)

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