the extent to which a pixel art game not rendering its pixels right resulting in mixels gets under my skin is inexcusable. for them. render your pixel arts right or die

primarily a homestuck artist, currently working on @burningdownthehouse and vast error.
the extent to which a pixel art game not rendering its pixels right resulting in mixels gets under my skin is inexcusable. for them. render your pixel arts right or die
no joke this is the very thing that got me into learning computer graphics. learning how texture filtering works and that rounding errors exist on your gpu helps soooo much
same. if and only if the game is REALLY good i will give them a pass on sprites moving sub-pixel distances but there is no excuse for mixels
stardew valley's visuals are like intolerable for me for several reasons and this is one of the biggest ones i cant stand it i hate fishing mechanically AND visually