31, FL, USA
game design liker, amateur ttrpg writer, sonic/zelda/pokemon fan, perpetually broke
pfp: Picrewの「little guy maker」でつくったよ! https://picrew.me/share?cd=eI65FyU1vN #Picrew #little_guy_maker
priv: @staticpreserves
Mercari: https://www.mercari.com/u/557017347?sv=0
Ultimate Sonic Mixtape: https://youtube.com/playlist?list=PLkNWRvOrZVs9nVQTS_Z9NiT9vsEC_N2ga&si=rBI9rReJ3Ln0BANv
which is the following contradiction:
And that's just not my experience of reading media. Interacting with the work itself produces an affect and meaning regardless of whether you know who made it or not. And many art objects are the products of many people working as a team. In that case, whose biography do we focus on? It's unreasonable to expect someone to look up the previous work and personal details of the hundreds or thousands of people who touch a video game or movie... And yet its undeniable that those details matter.
Every time I engage wirh media crit that focuses on the biography of the artists who made it, this problem sticks in my head and I just can't square the circle. Maybe it's just because I don't have a liberal arts degree lol. Genuinely if anyone has thoughts about this problem I would love to understand others' perspectives on it.