virtualmarmalade

strange, isn't it?

  • like, whatever you want

31, FL, USA
game design liker, amateur ttrpg writer, sonic/zelda/pokemon fan, perpetually broke

pfp: Picrewの「little guy maker」でつくったよ! https://picrew.me/share?cd=eI65FyU1vN #Picrew #little_guy_maker
priv: @staticpreserves
Mercari: https://www.mercari.com/u/557017347?sv=0
Ultimate Sonic Mixtape: https://youtube.com/playlist?list=PLkNWRvOrZVs9nVQTS_Z9NiT9vsEC_N2ga&si=rBI9rReJ3Ln0BANv


posts from @virtualmarmalade tagged #The Cohost Global Feed

also: ##The Cohost Global Feed, ###The Cohost Global Feed, #Global Cohost Feed, #The Global Cohost Feed, #global feed, #Cohost Global Feed

idk what the better alternative would be, but like. in a hypothetically ideal sbmm algorithm, you're matched against opponents of equal skill in every match. and if you and your opponent are of equal skill, then all else being equal (rng, internet connection, matchup, mental/tilt, etc.) it's basically just a coin flip whether you win or lose because you're not better than your opponent (or vice-versa)... and without the social elements of competition and play with another player or players that you can actually talk to, learn from, collaborate together, or bond with... i just really don't see the point of matchmaking anymore tbh.
like it's literally designed to produce a ~50% winrate and then stabilize. obviously you can improve and play the meta to get an edge and climb, but eventually if the system is working right you'll end up at a plateau. i think this is a primary reason serious competitors in many esports don't really care about in-game ladders and focus more on in-person events...
idk. i'm not a very competitive person in general so maybe i'm missing the point but trying to get back into splatoon the past week or so has really made the scales fall from my eyes on this one lol