viv

programmer & tinkerer with adhd

generalist software engineer at microsoft and author of https://twitter.com/dkpunchbot. check out @hell-labs for some other cool stuff

other places: @viv@snoot.tube, https://github.com/vivlim, https://twitter.com/vivviridian


been poking at a character model again, i took a bit of a break after not being really satisfied with how the last one turned out

tonight I spent a significant amount of time in blender's shader editor trying to approximate the style of shading used in the official art for sonic adventure 1 and 2. it's not perfect but i feel pretty good about it.

i have a separate map i'm using to control how much of the effect is applied, so i can tune it specifically for different materials.
red channel: regular shadows
green channel: chunky highlights
blue channel: darker colors leading up to the chunky highlights


You must log in to comment.