a materialist history of computer UI aesthetics of the '80s, '90s, and 2000s and how they evolved under the pressures of showcasing unique hardware features and also making good conference stage/retail store demos

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a materialist history of computer UI aesthetics of the '80s, '90s, and 2000s and how they evolved under the pressures of showcasing unique hardware features and also making good conference stage/retail store demos
like aiui, the reason everything started being woodgrain/brushed aluminum/not flat colors in the late '90s was first and foremost to showcase high color depth display adapters and graphics cards that were able to fill the screen with a texture blit without strangling the rest of the system