volty

dumb ass hole

  • they/them

the only normal poster

mostly just yakuzaposting rn


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posts from @volty tagged #yakuza

also:

i was content to ignore the psp yakuza games, for a variety of reasons. they never got released in english, they don't have any meaningful narrative connections to the main games, and they were made by completely different people. but then i found out said different people are the artists formally known as aki corporation. y'know. the good n64 wrestling game people. the def jam fight for ny people. and then i found out the combat was way different, focused on a grittier slower system to really emphasize the street fighter turn. and now i want to play them a lot.

some cool stuff about kurohyō: ryū ga gotoku shinshō (or as it likely would've been called in america, yakuza: black panther):

  • the game has no hud during fights, meaning you need to determine damage and stamina use from animations and tells
  • cutscenes were told in a motion comic style not unlike metal gear solid: peace walker
  • both games just recently received english patches
  • the story is actually pretty well regarded, especially for being more grounded and less shall we say melodramatic as normal yakuza narratives

however, i still don't know if i will 100% jump on it or not. i haven't checked into it but not every aspect of the game was translated when those patches were released. emulation is an option but at least looking at footage from november or so shows some pretty egregious layer issues. y'see the game uses prerendered backgrounds to render it's kamurocho, but still uses 3d models for all of the characters. on ppsspp character models are always on top, even if they're around a street corner completely obstructed normally.

theoretically though, i could load this onto a hacked vita... and i do have a vita i've been meaning to hack... much to consider. i think i'm more likely to play the japanese copy of yakuza ishin my girlfriend bought me first before that, however.



Saejima's part of the game has a multi-part substory chain where you have to help an orphan boy pay off a ¥5,000,000 debt to a loanshark to free his sister. After you do it all, surprise surprise, the loanshark is a huge bastard and actually sold her to a yakuza.

At this point in the story, Kamurocho is full of cops, which makes navigating the city a pain in the ass. They will block off entire intersections, making you walk around an entire block just to enter a critical building. This just means that anytime you have to cross town you want to turn the game off. However I'd already finished every other substory for Saejima so I might as well polish it off.

Once I got there it turned out it was, as these things often are in Yakuza games, a big ol' misunderstanding. This yakuza guy adopted his sister. He and his wife couldn't have children, so see. So he simply paid a loanshark ¥3,000,000 and legally adopted her. At this point in the scene the music gets all happy and serene, as he offers the boy you've been helping to adopt him too. He does want an heir to his crime family, after all.

Thankfully, the writers were not completely insane and decided that wouldve been nuts to let happen. Instead he resolves to become a cop instead. He's still welcome to visit his sister anytime, of course. Substory end.

Saejima gets a end game weapon mod crafting material as a reward.



I've been playing 4, just got to the Taiga Saejima part. His whole backstory is that he murdered 18 goons from a rival yakuza family in a ramen shop in order to secure the future of his boss. Seemingly abandoned by his friend Goro Majima, he does it all alone. Goes to jail for 20 years for it.

Anyway he busts out of a secret private prison off the coast of Okinawa and makes his way back to Tokyo to find his old boss. He manages to find his way to the secret underground red light district run by The Florist. Florist says he'll tell you where your old boss is but only if you fight in a brutal deathmatch, which you do but then refuse to actually finish the job and then break down crying in front Tokyo's elite class.

Afterwards the Florist tells you that actually it was a test and you weren't supposed to kill the other guy, meaning that he was totally willing to let you kill another man just so he could call you a psycho. Then he brings in your old boss, who has been homeless for 15-20 years and is, as they describe, lacking all consciousness. However, Saejima is overjoyed to seem him anyway and cries his eyes out again, which manages to make his old boss recognize him and they embrace.

One of the many heartwarming tales in Yakuza. Comitting the worst mass shooting in modern Japanese history for nothing because you really believe in your crime boss.