I have extremely mixed feelings about Kickstarter games (and their non-KS cousins, I am not listing every platform here). On the one hand it's an excellent way for indie makers to put their ideas out there, to produce Their Thing, and to maybe not lose a ton of money in the process. That's wonderful, more power to them.
But the rest. Ooooh the rest.
Frankly if a publisher has aspirations towards a large scale retail run I start to get antsy. I have considerably less patience for the people who sell an oil barrel's worth of plastic miniatures per box, shipping 50 pound coffins of planet-killing crap halfway around the world, oh and also there's a rulebook in there. They are also taking things way too far, well beyond what this sort of thing should be. But it's way too far gone now; crowdfunding is a whole ass business now and good luck going full Kaczynski on that particular industry.
My dream solution would be an indie-focused site where makers set a target of X units and/or X dollars, and once they hit that it's done. Locked out. They then can't launch another until the first is delivered. I want to see what wild shit would come out of that, and laugh at how much FOMO-infected people would pay for those things on the secondary market.
