A lot of digital ink has been spilled about Marvel Snap. I'm not gonna get into the nuts and bolts of the game itself, but I want to focus on one thing it does particularly well for a constructed game: the actual process of deck construction.
When you only have 12 cards in a deck and sorting is as easy as this game makes it, you can assemble something that approximates a real deck very easily. I say approximates because, as is the case with any given paper constructed game, most decks aren't "good" per se. But that's fine, and in Snap it's preferable even, because matches are so short. You can practically let your bad ideas rip as soon as you conceive them, and because of the game's wagering system the consequences are only as bad as you allow them to be.
Jank is where the fun lives in games like this, and Snap fully embraces it.
