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weird games only

play is sacred


One thing I'm broadly not a fan of in board game discourse is the concept of games "firing" others. It tends to succumb to a consumerist bend very quickly, that is to say, "you have to pick up X because it's just better than Y, the game you already know and have".

Poppycock! Ridiculous! I laugh in the face of such a premise!

A personal familiar favorite, one somebody plays again and again with friends and family, is likely there for a reason. It takes on a new identity that's more than just a ruleset in a box. To say "that game you like is just worse than this other one I'm currently hot on bc I just played it" is a real brain't move. Novelty addiction is a real problem that everyone struggles with to some extent - I certainly do - but surely we can do better than directly catering to it?


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