This is maybe the most impressive thing I’ve seen on this entire website, what in the entire fuck

This is maybe the most impressive thing I’ve seen on this entire website, what in the entire fuck
hohh this is really good,, the big challenge for me comes from the fact that i can't place flags on this (i think) so i can't rely on my visual reflex to SPEED through this one, so this was a nice slowed down lil puzzle!!
my first reflex was to clear the first space in the top-left corner cause the post text was collapsed by default ;w;
i considered adding a flag checkbox thing in the corner of the mines but felt like it would add unwanted visual noise. unfortunately, i can't detect right click and perform a different action for that
u could perhaps add likea clickable button on da side of the screen (not on da play field itslef) that like toggles whether u can place a flag or not .. i dont know how like html or css stuff works tho so idk if that is possibl
unfortunately, while that is possible, it's not possible to make the fla— wait a second
yeah
ok yeah that's not possible. i can make a button that lets you place flags, but when you press the button again because you're done, all the flags will disappear until you open the flag placement tool again.
Never played minesweeper before but honestly really like this! Took me a while to realize what the numbers actually meant but I got it eventually. 11/10 for the pretty colors
is this intended to be actually interactive, beyond clicking "retry"? if so, it seems like some of our privacy tooling has broken it somehow; we see the entire game play out very quickly when we load the page
yeah, it should be interactive and look like this:

i'm not sure what could be causing that particular issue - what extension would automatically open details tags?
it's working for me on:
that's a good question. if it's an extension's fault it's probably uMatrix's, but we tried in an incognito window, where that shouldn't be relevant. perhaps it's Firefox Enhanced Tracker Protection somehow?
ah well! it looks like a super cool toy, and just to be clear, our browser is heavily modified and most of the web is broken in it until we specifically tweak things for each site. (that's how we like it.) so the fact that your thing doesn't run on our system is not in any sense the fault of your thing.
it spontaneously started working just now without us changing anything (we lost though :D)
fun!!!!!
If it wasn't working when you replied to my comment then I have no clue because I made a change 32 minutes ago to fix it for safari that might have solved it. Otherwise, I have no clue. Magic faries uncursing the computer cpu silicon rock electricity
cache? something on our end that we changed and didn't realize? dunno. ah well!
I think this is bugged on my version of Firefox unfortunately. All the numbered tiles reveal themselves at once, then the mines sequentially, then I get the lose screen.
hmm. it works on my computer (firefox 1.06, out of date) and my phone (firefox) and the latest firefox nightly (1.08 r20221103214316). i made sure to test it on chromium before posting, so maybe that might work? i can't imagine what would be causing it to break like that unless somehow all the details elements are getting opened by an extension or something
It's suddenly working now? I tried turning off ublock and it worked, but then I turned it back on and it still worked, so I'm lost unless you changed something.
Either way, now that I can play it I can say it's fantastic!
Playing on my phone--i found all the bombs but i didn't get any kind of win screen or indication. I counted only 33 boxes were left so it shouldn't shouldve been all of them. Very cool and very fun and pretty, too!!
You have to count them manually to know if you've won. Unfortunately, if I wanted to automatically show if you win, I would have had to make the post over 8.3209871e+81 characters long! I decided not to do that.
Huh, I guess technically I could maybe do some css filter magic and add a little indicator light that says if you won, but there's no way to make a win screen like there is with the lose screen.
That's really interesting!! Idk much about css but I'm thinking about learning! Thanks for answering!
this is so great! it's got me daydreaming about a little cohost minesweeper generator so people could post a new one every day haha >:D
my code generates this automatically from a minesweeper board of any size. if you want to make it yourself, don't look at it this, but here is the source if you're interested: https://pastebin.com/raw/xSZJ2MY5
oh dang, editing either isn't working or there's some caching or something. i noticed a bug (when you click a number tile, it should only reveal that one tile and not any connected whitespace) and it's fixed now but the post isn't updating
This was great fun! And so pretty too. It was a bit harder to not be able to flag mines, but it made me all the more proud I succeeded. Just to make sure, there isn't any way the game tells you "congrats, you've won", right? You just have to know it?
yeah, you have to count to see if the number of unclicked squares = the number of mines unfortunately. no way (to my knowledge) of implementing automatic win detection unless the board is significantly smaller or i do some svg filter magic
Playing this has me thinking about minesweeper strategies again for the first time in a few years. Thanks for making this!!
Insanely cool. Also very rarely does losing a game make me feel so happily surprised haha
i was happily surprised when i went to implement losing and realized "wait woah i can do a super cool animation"
This is awesome! So pretty!! Glad I finally read the tip though. I had no clue the minesweeper (tm) always gave us whatever square we clicked first.
linking this post convinced all of my friends to sign up for cohost, so thank you
I'd like to shoutout "Mines" by Simon Tatham! The best version of minesweeper I've ever played- you can always win with logic- so you can focus on speed!
This Cohost version was a fun little game too! Great job.
oh wow, that's pretty cool. this one is a pure random algorithm, no confirming that it's solvable with logic.
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html#30x16:12,8,m23ec97900ca3e920d605ded72e288d043aa1072d9d8da88b23f1c7ee77e3cf7faa7199e7f3a74fbb672507ad6f665a29ff9db662a48107843599dd20 that took some logicing. took 48 minutes. it feels like cheating that it highlights if you've overmarked flags for a tile but wow was it helpful. i'm kinda proud i managed to not click a mine once
ok it's 100% possible to implement both flagging and win detection
flagging:
a flag checkbox. you click it, it activates flagging mode
win detection.
we still can't do:
and then one more thing. generate the board from https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html (16x16, 99 mines. click somewhere. note the start region. click solve)
minesweeper v2 is coming
There's an interesting thing that can happen compared to regular Minesweeper. You can lose in the first click, I do extremely enjoy this regardless.
yeah, there are a few differences in this one
and then
Is the bottom left corner unsolvable without guessing?? I died with a nearly clear board because I calculated there was one less than there actually were
can't mark flags anywhere unfortunately. i think i figured out how to make flags for the next version though
every time i restart i play the windows vista/7 sound for starting a new game of minesweeper
our brain has to work harder not talking past eachother when we don't have flags to help keep track of where we are but we went back and counted to make sure we got a victory, thank you for this!