waterfromleaves

Stay for some tea, will you?

  • She/They

Plural. Queer. Gideon and Iris
Avatar by @phimeirai



Jama
@Jama

Is "You must spend an action to draw a weapon" the most ignored rule in DND/Pathfinder/other games with this rule?


fwankie
@fwankie

it's kinda funny to me that Shadowrun has this rule, but everyone follows it because you can roll a skill check to quickdraw, so it only costs an action to draw pistols/knives/etc if you aren't cool enough to pass the quickdraw check.

(Also if you roll too many 1s on the check you can drop the gun or shoot yourself )


fwankie
@fwankie

trying to cross draw my two skorpion machine pistols from my trenchcoat like Neo does, rolling like shit, blasting myself in the armpit and wasting my turn


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in reply to @Jama's post:

It's situational for me. If you're expecting trouble I assume weapons are ready. Swapping weapons matters though, so that'll take an action.

Items however, I'll ignore the action for taking them out, cuz who gives a shit.

I also don't know if the PF2 Remaster fixed this, but having to spend an action to put a second hand on a two handed weapon after taking it off is fucking stupid.

I mean, I get it... But on the other hand, being able to change freely between one-handing and two-handing something like a Katana would be kinda wild, I think.

Though I guess the cost of "have the other hand free" is already something. A considerable rules change for WARDEN.

That or donning and doffing armor for rests and such, probably? If I recall, in 5e the book says you can draw your weapon as part of an attack action.

I think actually enforcing verbal/somatic/material components for spells is also a big one.

In 5e it's an item interaction, which is technically not a type of action but functions like its own type of action. You can one once per turn for free, and do a second by spending an action. Other item interactions include grabbing anything else from a bag, opening doors, using levers or similar.
🜂

These days it feels like it exists as a nod toward "realism" and also as a way to head-off folks in league play who otherwise would create these mind-bending "I swap between five different weapons and a shield to destroy a fight in a way that isn't fun for anyone else" characters.

The most happily ignored. Back in the day I’d tell my old home players and they simply would not register it. One player used to decide their weapons randomly on the spot. Not based on anything, they’d just go “Uh, the sword. Uh, the sling. This round? Yeah the bow. I use that.” This was DCC, so you’d think their fighter was experimenting with mighty deeds of arms and there was an element of cheese, but nah. They just liked that extra die of damage and didn’t know what to use moment to moment

in reply to @fwankie's post:

"You have one turn before Lone Star busts through this door to rescue the executive."
"Quick draw gun and fire!"
"Well... That's a... oh wow, a critical glitch? Jesus. uh... do you have a DocWagon subscription?"