waterfromleaves

Stay for some tea, will you?

  • She/They

Plural. Queer. Gideon and Iris
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posts from @waterfromleaves tagged #guilty gear

also:

soleilraine
@soleilraine

i am not fucking kidding in a fighting game context you have around 3-15 frames to read what an animation is doing and the belts serve an absurdly important purpose of dividing parts of a design.

Like, look at this animation on johnny from xrd. I use this one as an example because Johnny is wearing a jacket, pants, and hat that are all the exact same fucking color, but in execution, this shit is still really readable. Partially because the division created by his belt and bare chest makes it REALLY clear what is the top half of his body and what is the actual leg doing the sweep. You know where his head is even though it's covered because even if the hat is being lost in his shoulders, and you can always tell where the top of it is because of the white belt on it. Where's his right shoulder begin and end? Oh, there's a little belt on the middle of his arm, so I can then tell where his arm is placed even if it's lost against his lapels and shoulders. Then you've got the shoe that literally tells you where his foot ends, with the stupid shoe belt and black sole highlighting it against the brown background. all while looking so stupid that he ends up being sick as hell. all of this is clear enough that you can process it all in the literally 18 frames this is onscreen, and just. this shit is held up by belts, respect the stupid ass belts dammit


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