bizarrely dark product shot (maybe the scan is contributing)... but aesthetic.

queer furry thing
constantly seeking diversion
chasing '90s cyberdreams
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old pixel appreciator!
i wanna be an animal?
at least in VRChat
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my mh sucks, and
so does discourse
i avoid it
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into: music, photography (π·πΉ), old games, PCs, VR, furries, TF, gender feels, the millennium, π, yearning, etc.
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comments appreciated.
let's chat about nerd shit!
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something is written here...
"Hexapodia as the key insight"
bizarrely dark product shot (maybe the scan is contributing)... but aesthetic.
A lot of these high end monitors are either overkill or actually kind of wrong for retro gaming, but by god do I absolutely want one. And it if it has a lot of completely confusing knobs the better.
A lot of these high end monitors are either overkill or actually kind of wrong for retro gaming
mm. yeah i think more folks intrigued by retro gaming on CRTs should realize this.
i'm not a proponent of high TVL (tv line count) for 240p gaming. a while back i got a PVM 1354Q (600 TVL in 13") and it sure looks strikingly clean, well defined. but when backed off to a normal viewing distance the light scanlines become harder to see so it looks more like an emulator running in a higher res, not the look i want.
then you have 800- or even 1000-TVL BVMs (the fanciest Sony broadcast monitors) that have that ultra-defined black scanline look. the things could cut glass. some people love this, the sharper the better, but it's not even close to how actual consumer TVs looked. it's its own, different thing.
the 2950Q that's become my everyday display is 600 TVL but spread across a 27" screen. it's still a bit too precise to look like a consumer set but it's about the happiest medium i know of (from Sony) that also has various other nice broadcast monitor features (service menu convergence adjustment, PAL support, etc.). i'm pretty happy with it.
if i didn't luck into the 2950Q recently i'd still be hunting for a consumer Toshiba A-series, from 2001 or earlier, with component input. absolutely beautiful gaming screens, similar to arcade monitors, and can be found for free or nearly so. no need to splash out for a broadcast monitor to have fantastic-looking retro games.
sorry to say it comes up short in the confusing knobs department, though. π
My ideal is honestly a So y consumer level trinitron like I grew up with. My dad almost exclusively bought trinitrons till LCD was a thing. You can get one in a really nice size flat screen with vga hookups so itβll span from early consoles all the way to the Dreamcast nicely. Perfection realized.
ah that must have been nice growing up. :)
one thing i'd warn about with the HD CRTs though is HD consumer CRTs often have serious input lag. a majority of them are also just plain unsuitable for 240p signals because they can't display it without upscaling it first. that doubles each line (so the retro game loses its scanline gaps and looks like on a PC emulator) and introduces input lag.
in my beloved local CRT discord there's a thread this week about a Sony Wega 34XBR960 listed for $50. this display is held in high esteem for some things. but unfortunately it still has a shitload of Quirks and input lag landmines to avoid.
here's a screenshot with testing someone on Reddit (?) did on an HD Sony CRT:

a normal SD-native CRT will have 0ms input lag, while this KV-27HS420 Sony is over 3 whole frames for 480i (meaning also 240p) content. very bad and noticeable. you can see even an HD resolution like 480p (which Dreamcast uses) has over 2 frames. not ideal.
there can also be resolution display weirdness. for example the 960 can only display 480p in a 540p screen resolution, meaning it has top/bottom letterboxing.
one takeaway i guess is that HD CRTs were a bit of a wild west and perhaps didn't have enough time on the market to be refined enough to work out some of these issues.
the KV-27HS420 and also 34XBR960 seem to have service mode hacks that reduce input lag at 1080i to near-negligible levels, which is as good as these displays can get. so they'd be a great, reasonable experience if an Xbox One/PS4/PC or something could output 1080i. also fantastic for making movies look beautiful.
but given the above data, and the knowledge that consumer HD CRTs are notorious for both the inability to properly display 480i/240p low-res signals and for suffering input lag in various scenarios, if gaming is your goal be sure to do some research before committing to a specific one.
i am not sure if there are any "holy grail" sort of consumer HD CRTs that avoid most of these issues. (i have the notion that some have less bad input lag than in this screenshot at least.)
I would say I don't remember them being bad but like that was over 20 years ago too lol. I am pretty sure the trinitron we had mid 90's worked on the Genesis just fine, but I can totally see the early 90's-00's having issues as it was mostly a 480p tv. Was great on the OG Xbox though lol.
word.
sometimes this can be one of those things if you don't notice it, all good and more power to ya. better to game and be happy than be neurotically annoyed by tech issues, lol.
in my case i actually learned that displays could have input lag in 2002 or so when i hooked my PlayStation up to my roommate's fancy HD Sony CRT and was like, why is my R-Type ship lagging behind my button presses. [a horrible dawning realization began to take form]
LMAO lol. Iβm more sensitive to frame rate than input lag personally. Games bellow 60fps are a struggle for me to play hence why I donβt console game much anymore at all.