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remeranAuthor
@remeranAuthor

I don't know how to google this. If you know a word for like "Naive Watchability" I really do want to know it.

EDIT: hello. This chost is taking off. This is not a value judgement of good or bad quality of any of these games or genres. Regarding fighting games I'm talking about the subset specific part of them that is more dazzling to uninformed onlookers than other parts. A good Jojo tandem combo with hand cam elicits this reaction more than a complex resource management decision does. Sorry for making it sound like fighting games aren't deep. They are deep.


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in reply to @remeranAuthor's post:

The games that mesmerize people are simple in nature because everything you need to know about the game is displayed on the screen at all times. You don't need a working knowledge of the game to know what's impressive and what's not.

You're thinking from a player perspective, not a spectator. Yeah having a working knowledge of frame data, match up nuances, and having the pattern recognition skills to read opponent helps, but none of that is required knowledge when it comes to understand when something hype happens in a game like Street Fighter or Tekken.

When you see Evo Moment 37 you don't need to understand that Daigo had to buffer that first forward input because Chun's SA2 is so fast you have to read it instead of react to it before the screen freezes. You don't need to know the exact timing and rhythm of the parry to know that parrying all 15+ hits of that Super Art is impressive and not a matter of luck. Nor need to know that because Daigo neutral jumped and parried the last hit of the super in the air, that changes Ken's neutral jump HK into his forward jump HK to make his follow up combo easier. None of that knowledge is needed to understand how hype that moment is because everything you need to know about that match is displayed on screen.

It's the same reason why watching some 1CC a bullet hell like Ikaruga is so impressive. You see all stuff on screen just like the player does. You don't need to know what the enemy scripts and patterns are in order to appreciate the player that has memorized it.

true, i just think my main problem is i couldnt relate to this wizard effect as when im drawn into the game my first instinct is to stop spectating and start playing the game

the problem is im a gamer and not a spectator and when i am ive played the game so i can appreciate what the player does on a deeper level

it only really happens for the genres i enjoy playing which are mostly restricted to action and im not much of a fan of puzzles or platformers or even rythm games (i didnt really feel much looking at the footage you gave me)

of course, not every game i enjoy has this effect but most of the time theres a game thats just fun to spectate and thats when i know its worth the purchase and im not likely to refund it though i have been gaslit by trailers before playing the game and being dissapointed

franchises such as mortal kombat,need for speed, and street fighter have me itching to play them the minute i see their gameplay making trailers excruciating for me as i want to play what im looking at now instead of waiting and i feel im gonna blow a blood vessel in excitement but i manage to play other games i find fun to fill in the time and if im not as exited im more likely to wait for a sale

i really want to play ed in street fighter 6 though and it sucks i have to wait 2 weeks for him to finally arrive cause its taken a month and i know im gonna feel the same way about akuma soon but tenfold as hes who i play as my secondary character after playing ken

Oh yeah, I know that feeling. When I experience that wizard affect, I'm not like "Oh shit, how did they do that?"

In 95% of all competitive sports I watch, I know the how. The wizard affect for me are the moments before the event happens. Seeing a player like Daigo have the read on JWong; It's the brief moment where you see Daigo plant himself on the screen and just he just waits. That's what gets me hype.

idk what the term is but i feel every game is like this at a high level right? if you are playing an fps game like doom or ultrakill at high level people will be drawn into what you are doing because of the high level execution as you mentioned though i cant speak for slay the spire

also fighting games have very high decision making requirements idk what your on about there unless you weren't mentioning fighting games in that sentence

while those games are very impressive to watch as an outsider, i don't think it elicits a "SPACE WIZARD" response like a tetris or stepmania player does

also they mentioned only the comboes and parries of fighting games, but not things such as footsies as belonging to the "wizard game" category