wavebeem

world wide weirdo

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๐Ÿ’• @hauntedlatte

๐Ÿ  portland, or, usa

๐Ÿ“† mid-30s

๐Ÿ’ฌ here to make friends and chat

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๐ŸŽฎ video games
๐Ÿ‘ฉ๐Ÿปโ€๐Ÿ’ป web development
๐Ÿ‘ฉ๐Ÿปโ€๐Ÿซ teaching others

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๐ŸŽจ digital aesthetics
๐Ÿ’…๐Ÿป makeup & jewelry
๐Ÿ‘— gothic fashion
๐Ÿ‘ฉ๐Ÿปโ€๐ŸŽจ making pixel art

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๐Ÿค˜๐Ÿป progressive metal
๐ŸŽธ video game music

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๐ŸŸข everything green
๐ŸŒŸ neon colors and transparent plastic

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blog + rss
wavebeem.com/
discord
@wavebeem

hauntedlatte
@hauntedlatte

it will never not confuse me that Rock and Ground are separate types, like was that really necessary

there's too many types to keep track of. as a kid I played both the video games and the card game but I remember thinking they used the same type system and they really didn't! the card game simplified it a lot!! and I still get confused

anyway use pkmn.help

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in reply to @hauntedlatte's post:

I mean, it makes sense later when they didn't have nearly every rock and ground type be rock/ground (rock is great anti-bird, ground is immune to electric, so they mix well with other types), but the original gen did -not- think out type balance at all.

(Oh hey, what should psychic be weak to? Ghost and Bug? Sure, lets make all of ghost and most bugs poison, so they're weak to psychic, and give neither good moves of that type)