Oh boy, oh boy! Just the other day I mentioned how Sony was soon to release a PC adapter for the PSVR2 headset, making it compatible with all SteamVR games and beyond. Sony has announced the device will be released in August for $59.99. I think that's a little overpriced for what is essentially a fancy DisplayPort dongle, but what can you do? It's Sony branded, so people will pay the premium.
Given the PSVR2 is on sale now for $449.99, making a PSVR2 your PC VR headset of choice (assuming you don't already own a PSVR2 for your PS5) is a $550ish investment (including tax). The PSVR2 headset is priced extremely well considering the technology packed into it. Tech like OLED, HDR, and eye-tracking are usually reserved for VR headsets in the $1000+ range. This should make the PSVR2 one of the best PC VR headsets on the market, even beating out the Valve Index in many different areas...unless Sony finds a way to fuck it all up. But that's impossible, right?
Oh...right. This is Sony we're talking about. There's always a catch with Sony. See, a lot of the best tech the PSVR2 has to offer (eye-tracking, headset feedback, adaptive triggers, haptic feedback, and HDR) will be unavailable on PC. The immediate question that comes to mind is why? Support for all of these technologies is already present on PC. Eye-tracking has been supported by games like VRChat for years now. The DualSense controller's adaptive triggers are supported on Steam. HDR is common in hundreds of different gaming monitors.
Sony had the perfect solution to their PSVR2 problem. They don't want to make any more games for it, so why not make it compatible with PC and let SteamVR fix that issue? Hell, their consumer base will even be dumb enough to overpay for a PC dongle to support it. Maybe they'll drop Horizon: Call of the Mountain on Steam next year? It all made sense. Why the FUCK did Sony choose to neuter the device on launch?
100% of the tech being locked off for PC should be possible to bring back through a software update. Maybe Sony will choose to unlock these features for PC in the future. Maybe they rushed the launch of their new adapter instead of getting everything compatible with PC in time for its launch. I don't know. All I know is the removal of these technologies, especially HDR, takes so much value away from the PSVR2 as a PC headset for no apparent reason.
I thought bringing PC support to the PSVR2 would be a great way to finally start making Sony's VR headsets fly off the shelves. Now I can't really recommend buying a PSVR2 headset for PC unless you absolutely have to have an OLED display. Buying a $550 VR headset for your PC just to have some of its most valuable tech locked off by the manufacturer isn't something I can condone. For fuck's sake, Sony.

