opening the balatro source, the music is fast???? it's so upbeat and peppy! I wonder if they play it at half speed as some bizarre space saving measure? unreal
opening the balatro source, the music is fast???? it's so upbeat and peppy! I wonder if they play it at half speed as some bizarre space saving measure? unreal
i think it's that + the pitch/speed changes slightly when opening booster packs/game over screens
I wonder if they play it at half speed as some bizarre space saving measure?
you do know that was common practice in the old days, right?
having not played balatro before i have just discovered that it has a funky time signature and that's cool, i like that
while i was working on my own lil sampler i think i discovered the answer to why you might want to do this one purely accidentally
if you take something slow and speed it up, you introduce aliasing artifacts. My intuitive (and probably wrong) explanation for this: you can safely represent frequencies up to the nyquist frequency. speeding up means those frequencies jump above that limit, and produce produce artifacts. to avoid that you need to filter that stuff out in advance, or otherwise do something to compensate.
by comparison, taking the same sample and slowing it down is still perfectly legit, but you might lose some low end frequencies that are literally impossible for your speaker to make. the hardware itself acts as your high-pass filter (or DC filter or w/e)
if you're being lazy, one of these requires extra math and one doesn't. so starting as fast as you could possibly want and slowing it down is easier than the reverse
i was just thinking that, in the pursuit of the Lo-Fi Aesthetic, slowing it down would introduce aliasing and stretching artifacts that could make it sound just a little more Retro