It feels weird getting to the one month mark of Dungeon 23 (or Space 23 in my case) and finding myself up to date with it. Some days it has felt like a real challenge and a burden to write while others I've found ideas just pouring out before I realised what I even wanted to focus on that day. It has helped that I didn't let myself stress about it when I fell behind and that on days when I am the first one up I allow myself the time to sit with a coffee and contemplate the prompt for the day.
Presuming I am still enthusiastic about the concept in 2024 I think I would like to try the challenge again as it was originally intended - a room a day in a giant interconnected dungeon. Or maybe one building a day in a city setting. But definitely something map based where I can take a simpler approach and not have to think so large scale.
The other thing that the challenge has got me thinking about is a generic space game to use with the setting. While my general aim for the Dyson Eclipse is to have the mechanics of each game emphasise the focus of that corner of the setting it would also be nice to have a generic system of my own I could just write adventures for. The question is how to go about it and how to make those adventures open enough that they could be adapted to other systems. The big name in sci-fi is obviously Traveller so I'll need to dig into that but the question is whether I should riff on its 2d6 approach or go my own way. My initial thoughts of a 3 stat, 3d10 roll under system may have fallen by the wayside already for the simple reason that the success rate is going to be too high.
So yeah, plenty to think about but I'm still steaming ahead with the challenge.