wick

neurobiologist ± game & web dev

My only two design tools:
[1] "What is the experience we're trying to create" is the first & constant question
[2] To make something seem more like anything, put it next to the opposite (big guy/lil guy, happy thing/sad thing)


Crescent Loom
crescentloom.com/
Gaaaaaaaay 🌺
wick.itch.io/aesthetic
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in reply to @wick's post:

It really is!!! I especially struggle with opening up my libraries and becoming paralyzed with indecision. I'm hoping BG3 will be a thing I can just kick back and do a few hours in every so often for a long time.