Just impromptu raced a kid down one of those long automatic airport walkways, she was running up the wrong-way side and still won 😭
My only two design tools:
[1] "What is the experience we're trying to create" is the first & constant question
[2] To make something seem more like anything, put it next to the opposite (big guy/lil guy, happy thing/sad thing)
Just impromptu raced a kid down one of those long automatic airport walkways, she was running up the wrong-way side and still won 😭