Pretty sure I peaked here. I sent this sucker to my friends, family, coworkers... didn't have to have a single awkward conversation lol
(I'm still super proud of this and it makes me cry to play it)
My only two design tools:
[1] "What is the experience we're trying to create" is the first & constant question
[2] To make something seem more like anything, put it next to the opposite (big guy/lil guy, happy thing/sad thing)
Pretty sure I peaked here. I sent this sucker to my friends, family, coworkers... didn't have to have a single awkward conversation lol
(I'm still super proud of this and it makes me cry to play it)