sometimes you gotta bind yourself to eternally struggle with a galaxy-wide divine, sometimes you just gotta Ceasar a fool. These are some of the most intense b-plots and downtime sessions in history.
My only two design tools:
[1] "What is the experience we're trying to create" is the first & constant question
[2] To make something seem more like anything, put it next to the opposite (big guy/lil guy, happy thing/sad thing)
sometimes you gotta bind yourself to eternally struggle with a galaxy-wide divine, sometimes you just gotta Ceasar a fool. These are some of the most intense b-plots and downtime sessions in history.