wick

neurobiologist ± game & web dev

My only two design tools:
[1] "What is the experience we're trying to create" is the first & constant question
[2] To make something seem more like anything, put it next to the opposite (big guy/lil guy, happy thing/sad thing)


Crescent Loom
crescentloom.com/
Gaaaaaaaay 🌺
wick.itch.io/aesthetic
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in reply to @wick's post:

I saw someone try to call it hypocritical to be upset at all the universes beyond stuff when Arabian Nights and Frankenstein's Monster and other cultural things were in the game, and I just had to walk away before I got rude.

I'm just glad I decided not to buy anything when I came back to the game in 2019.