DnD stream night ~ we're playing Descent into Avernus and are currently in the midst of making a deal with a steampunk hag: https://www.twitch.tv/storyreckless
My only two design tools:
[1] "What is the experience we're trying to create" is the first & constant question
[2] To make something seem more like anything, put it next to the opposite (big guy/lil guy, happy thing/sad thing)
DnD stream night ~ we're playing Descent into Avernus and are currently in the midst of making a deal with a steampunk hag: https://www.twitch.tv/storyreckless