Lancer Tactics progress gifs and dev vignettes post is up.
Ft. a picrew-style portrait maker, recolor system via shaders, our localization pipeline, and an attack fx previewer tool.
My only two design tools:
[1] "What is the experience we're trying to create" is the first & constant question
[2] To make something seem more like anything, put it next to the opposite (big guy/lil guy, happy thing/sad thing)
Lancer Tactics progress gifs and dev vignettes post is up.
Ft. a picrew-style portrait maker, recolor system via shaders, our localization pipeline, and an attack fx previewer tool.