wick

neurobiologist ± game & web dev

My only two design tools:
[1] "What is the experience we're trying to create" is the first & constant question
[2] To make something seem more like anything, put it next to the opposite (big guy/lil guy, happy thing/sad thing)


Crescent Loom
crescentloom.com/
Gaaaaaaaay 🌺
wick.itch.io/aesthetic

my shader works! I made a tricky shader from scratch! yay learning new things! 😁

This thing takes tile data in the form of a tiny image where each red pixel represents a tile ++ what kind of edge it is in the green channel (making it look yellow) and the shader turns that into a smooth bordered shape.

So the battle engine can now generate one of these tiny pixel-data images for weapon/movement range and get a nice way to show that range.


You must log in to comment.

in reply to @wick's post: